The DaedalusX64 Team have released another update to their Nintendo 64 emulator for PSP. DaedalusX64 Alpha Revision 606 brings more optimizations, a few code clean ups, fixed save state text rendering and selection and many other changes as per the changelog below.
DaedalusX64 Alpha Revision 605 & 606 changelog:
Revision 606
- Fixed save state text rendering and selection
- No cache alignment on registers, seems faster that way
- inline inner core functions that gets called a lot
- Simplified the Fragment cache Hash
- Really fixed the N64 -> PSP coordinate rounding/conversionRevision 605
- Set Zfighting Fix enabled by default
- Merged battery functions into one component
- Optimized ConvertN64ToPsp (Avoid rounding twice and creating temporary object + rounding will be done in fpu to avoid converting from float to int..)
- Made Highlight inexact blendModes debug only
- Simplified a couple of parameters
- Avoid calling UpdateFramerate if fps counter is disabled
Source: DaedalusX64 Forums
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