All new: PCSP v0.4.0 with the udb front end, which is now at v0.5.0. What’s good? PCSP v0.4.0 introduces a new save system that is said to be compatible with many games, and we’re also graced with OSK keyboard, message dialogue and preliminary sound support.

A couple notes however… This version also implements a new “vsync limiter” which aids in limiting the FPS to 60. But we won’t get into that… With vsync limiter enabled some games that worked with earlier PCSP releases may freeze with this one. If that’s the case try disabling the vsync limiter. You can help out by following the source link and leaving your experience where appropriate.
Wait? What is this?
PCSP is written in C++ and attempts to emulate the PSP hardware on Windows. Many are involved with the project and more can be found via the source link below or here at the Google Code project page.
PCSP v0.4.0 Changes:
General
Fixed a bug in PSF reading.Fixed refer ms free size command in sceIoDevctl and implemented a basic Memory Stick managerOSK implementationsceMsgDialog implementationTotal rewrite on save system. Now it supports save modes 1,2,3,4,5,8,12,13,14,15,16,17,18,22. List Save and List Load dialogs are working too as well.Loader now loads ms0 device in UMD modeIoFileMgrForUser getStat now scans for files and dirs as well before return an errormemstick statfile can now fill scePSPDateTime struct with proper valuesMemory: pcsp was crashing when accessing the end of psp vram
GE
NREV implementation was missing for OpenGL version w/ shaderGE – vertex shader : attempted to get a more accurate shade mappingFixed lighting in many gamessceDisplay/sceAudio: a new vsync thread which allows to limit fps to 60. No more need for the hacky opengl vsync anymore.Audio
Implemented most of sceAudio functions.Implemented partial scelibSasCore. Some games now have sound effects some others get bad soundImplemented sound output using portaudio API.Download: PCSP v0.4.0 w/ udb v0.5
- source: pcsp-emu
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